Version User Scope of changes
Aug 5 2008, 5:00 PM EDT bluebirdandsing 12 words added
Aug 5 2008, 4:49 PM EDT bluebirdandsing 21 words added, 2 words deleted

Changes

Key:  Additions   Deletions
olecular Phase
Cell PhaseCreature PhaseTribal PhaseCivilization PhaseSpace Phase

Image:Spore civphase.jpgOriginally, a city phase was to follow the tribal phase, but it was merged into the civilization phase. The player's tribal camp has grown to a city, which must be cared for. Players now have access to a building editor to change the appearance of the buildings in their city or create new buildings. The game will attempt to detect what style of content the player prefers, download similar content created by other players and add it to the buy menu. Also, players can now use a vehicle editor, allowing construction of land vehicles, aircraft, ships and submersibles.

Once players reach this point they are allowed to view the entire planet from space. Once the player elevates the camera past a certain point, the realistically detailed features of the planet become more exaggerated. For example, the cities of the planet change from a properly-scaled view with all individual buildings visible to a more iconic cartoon-like depiction for functional and aesthetic reasons, and to avoid micromanagement.

The goal in this phase is to gain control of the entire planet, and it is left for the player to decide whether to conquer by warfare or unite by diplomatic means. Once players have gained enough credits in this phase, they unlock the UFO and the UFO editor. Before they may proceed into the space phase, they must paint their planet purple with the UFO; the contextual purpose of this is currently speculative.

The main unit of currency is now Spice.

If you want to see a preview of this phase, check out the Civilization Phase screenshots.