Space PhaseThis is a featured page

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Image:Sporegreenhouseeffect.jpgThe space phase involves players spreading their creature population throughout the universe as they complete mission-type goals. This includes acquiring tools to terraform otherwise uninhabitable planets. The ultimate tool for this purpose is a technology which Wright dubbed the Genesis device, named after the device in Star Trek II: The Wrath of Khan, both of which have the same purpose: transform a dead world into a planet capable of sustaining life in a matter of minutes. During the 2007 TED conference, Wright showed off the planetary effects the UFO can have, such as pumping carbon dioxide into the atmosphere to increase the amount of greenhouse gases, which over time caused the oceans initially to rise and flood coastal cities, then eventually evaporate and transform the world into an arid desert planet, followed by a molten rock in space. Wright semi-jokingly called it "a sequel to An Inconvenient Truth." The player may cause icy comets to crash into a planet to create water, or force volcanoes to erupt to increase atmosphere. Players may build cities underwater or on the surface of an inhospitable planet once they gain the ability to create bubbled cities, similar in function to self-sustaining arcologies. Once the world around them becomes habitable, the city loses the bubble.

During exploration of other worlds, the player may scan content and add the information to a database designed like a trading card deck called the Sporepedia. The player may also abduct creatures and transport them to other planets to test a planet's habitability. The player may interbreed different species genetically, or place a monolith (in the style of 2001: A Space Odyssey) on a planet, triggering evolution of intelligent life, then come back later to see what has evolved. On lifeless worlds, the player may also find strange "artifacts" with unknown purposes to be used later on, possibly adding tools for the UFO.

Once the player has explored neighboring worlds, interstellar travel becomes possible. There are more than 4 billion planets in the game's galaxy, more than anyone can visit in a lifetime. During the 2007 TED Conference seminar, Wright used accelerated time dilation in the zoomed-out galaxy view to show the dynamics of the entire galaxy, as supernovae exploded in brilliant points of light, and the galactic arms slowly turned. He pointed out that the nebulae, which the game features in real-life separate categories of planetary nebulae and reflection nebulae, perform their actual functions in space. He also brought the UFO close to a black hole, keeping a cautionary distance from the gravitational singularity.

Players can make contact with other civilizations, most of which are created by other players. Intelligent species can be found by running the mouse over other star systems and their individual planets to try to pick up radio static or noise that can indicate intelligent life. When the UFO visits that world, they may impress the beings with fireworks, attack them with weapons, or try to establish a language with the civilization via a Close Encounters of the Third Kind-styled musical mini-game. The player may beam down a holographic image of his/her creature to interact more directly with an alien species. A user-created civilization's AI reacts depending on its behavior and personality, both of which are based on the play-style of its user. The player can unite or conquer the galaxy by diplomatically creating a federation or sparking an interstellar war. As a show of great force, the player may even use a weapon to completely destroy a planet (similar to the capabilities of the Death Star from the Star Wars saga), which will sometimes bring retribution from that species and its allies. The player is sometimes called upon to fight off an invasion of their home planet.

Currency, as with the civilization phase, is Spice.

Sandbox

The space phase is sometimes referred to as a sandbox, because the player has near-complete control of everything. It has been mentioned that the space phase works on two axes: a horizontal axis (the ability to interact with many planets in a variety of different ways) and a vertical axis (the ability to revisit different phases of gameplay).


If you want to see a preview of this phase, check out the Space Phase screenshots.



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Laehcim Tera ratings 2 Oct 4 2009, 10:46 AM EDT by aaaalllleeeexxxx
Thread started: Aug 20 2009, 10:30 AM EDT  Watch
Why is it when I set-up a colony on a T1 planet in a green orbit and then try to edit the city it says "terascore too low" and shows a "T0" in corner of the screen? I even try to put more plants and animals and it sugests to put them on another planet.
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WolfmanJ Space Age portion of a new FAQ? 3 Sep 23 2008, 3:12 PM EDT by mameloot
Thread started: Sep 20 2008, 2:08 PM EDT  Watch
Well, nobody's done this anywhere on the net yet, so I guess I will start. Most if this are things that I have seen or noticed while playing the game. So here we go. Oh yeah, and these are in no particular order. If you feel that I am incorrect in any of my data, please let me know.

Q: Why does my planet produce 2 types of spice when only one is shown?
A: If you have established a trade route with another empire, the planet that you are trading with supplies whatever type of spice
their planet mines to whichever planet has the trade route.

Q: Why are some planets easily conquerable while others are extremely difficult?
A: Happiness of the target colony has to be reduced to a low level before it gets easier to take the colony. Destroy factories, houses, and
entertainment facilities to reduce the target colony's happiness before trying to attack the city hall.
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