Changes
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After the player's species evolves its brain capacity far enough, it enters the tribal phase. At this stage physical development ceases (as does the player's exclusive control over an individual creature), and the player is given a hut, a group of fully evolved creatures, a mini-map of the world for the first time, as well as two of six possible "super powers", which are unlocked depending on the species' behaviour in the previous phases.
In this phase the game is similar to an RTS (real-time strategy game). The player may give these creatures tools such as weapons, musical instruments, and campfires, purchased with food that the tribe has hunted and/or gathered. Food now replaces "DNA points" as the player's currency. Creatures also gain the option to wear clothes that demarcate their professions; for example, recruiters wear recruiting clothes while farmers wear farming clothes. The player may also "tame" other non-intelligent creatures, and even use them as livestock. Domesticated creatures seem to undergo neoteny in contrasting photos of the same species, but it is unknown whether it is automatic or if the player was permitted to edit tamed creatures in the editor. Friendly or hostile intraspecies tribe-to-tribe contact can take place in this phase. Creatures also learn to speak in this phase, their language is dependent on the type of mouth they possess; primate-type mouths, for instance, result in Simlish.